TIER 5 builds are hopeless, can only salvage them with relics or UMOsįirst 2 tiers should be able to content up to 125 without needing a full set or a specific sacred unique. TIER 4 builds are below average, generally needing much more than previous tier TIER 3 builds are the average builds, that might need full set or at least one sacred unique to properly function TIER 2 builds are good starters that need a bit more investment to get closer to the tier 1 builds They can possibly run even Fauztinville with just TU/early RW TIER 1 builds are fast and comfortable, perfect starters. Scosglen considers an okay farm speed to be around 25 minutes with 300-500tg investment. Leveling with the gear you find along the wayĪdditional ratings will be given in the build specific descriptions, that aren't included in the overall rating: Solo self found (SSF) and Scosglen farming. Survivability with below 200tg investment into the build overall Bossing (singletarget damage) with below 200tg investment into the build overall ![]() Farming up to 125 rifts with below 200tg investment into the build overall The overall tiers are made by considering a few different criteria: ![]() ![]() Do note that these overall ratings do not match the tiers below 1:1, as I spread them out with more leveling emphasis than the overall rating depicts. The TL DR version that gives no explanation behind every build can be found here. I will be extending that a little by making the initial ratings for Fauztinville, but also giving a Scosglen viability rating with a little bit more investment to the build you're playing. Mine will differ from his, because pre-2.0 it was fine to consider 120 as roughly the relevant endgame. To carry on the torch for Seekers' 1.8 starter tier list (found here), I'm making my own.
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